AT&T Fellows Final Reports

2006

Name
Dale Roberts
Title
Lecturer
Department
Computer and Information Science
Campus
IUPUI
Project Title
Redefining the Computer Science Classroom Experience using Technology-based Just-in-Time Teaching
Project Goal
The purpose of this project is to improve learning, retention, and persistence in Computer Science courses by recasting lecture content into streaming media, removing the time and place linkage between lecture and classroom, and refocusing class sessions to incorporate Just-in-Time Teaching and Active Learning modules. 
Type of Technology Used in the Project Streaming video media, Warm Up Center web site, Just-in-Time Teaching, Active Learning Modules.

Executive Summary of Results

This project redefined the classroom experience for two Fall 2006 freshman Computer Science courses.  The classroom was redefined from a traditional lecture format to an active learning format with a Just-in-Time Teaching feedback loop.  Classroom time was freed by converting lectures to streaming media.  Students interacted with videos before class, took a warm up exercise before class, and participated in JiTT feedback and active learning modules in class.  Student scores and DWF rates were compared against Spring 2006 to assess the impact of the redesign.  While to statistically significant, the exam average moved from 83% to 86% and the DWF Rate moved from 33% to 27% for CSCI 230 and 27% to 8% in CSCI 240.  Two unintended benefits were realized.  Steaming video was reused to create distributed education sections, and cross section transfers decreased the DWF rate.

Need for the Project

The purpose of this project is to improve learning, retention, and persistence in Computer Science courses by recasting lecture content into streaming media, removing the time and place linkage between lecture and classroom, and refocusing class sessions to incorporate Just-in-Time Teaching and active learning modules.

Use of Technology

 

Several instructional technologies were leveraged for this project.  CamStudio video recording technology enabled instructors to produce streaming media remotely.  The Computer Science departmental streaming media server supported remote access to course lectures (http://wally.cs.iupui.edu). 

The courses use instructional design based on Felder-Silverman Model of Learning Styles, Cognitivism and Constructionism, and Moore’s Model of Interactions.  Traditional lecture focuses on the cognitivism that Moore describes as learner-content interaction.  The streaming media delivery does not change the cognitive interaction, but frees time in the classroom for Moore’s other modes of interaction: learner-instructor and learner-learner.

Instructional Design Plan

Would your project be easily understood and executed by other faculty?

The most important factor influencing use by other faculty is the adoption of the central premise that a nontraditional class format fosters better learning than traditional lectures.  My personal experience is that the development of active learning modules requires significant creativity and is somewhat difficult for academics such as myself with no formal training in instructional design.  Significant discipline is required to force multi-modal delivery such as problem solving, group analysis, peer teaching, and real-world examples.

This project is particularly easily understood by faculty who deliver significant course content via personal computers running Microsoft Windows.  Any slow-changing content displayed on the monitor can easily be recorded with sound commentary.  Fast-changing video displays such as movies or animated simulations do not record well.  In these cases, the movies and web links to the simulations are included on the course web site.

Potential to Impact Student Learning