AT&T Fellows Final Reports

2006

Name
Leslie Sharpe
Title
Assistant Professor and Area Head of Digital Art
Department

Henry Radford Hope School of Fine Arts

Campus
Bloomington
Project Title
Learning Through the Small Screen: iPods and Podcasting
in a Visual Arts Education
Project Goal

General

  • Teach students to consider and use technology for creating new cultural experiences
  • Enhance the traditional classroom learning experience
  • Utilize mobile properties of iPod to have them take their learning out of the class

Specific Goals were set for different classroom experiences

  • Teach students to create art imaging projects made specifically for the small, portable screen
  • Utilize the sequential viewing options on iPod to view image sequence art projects
  • Use the iPod as a means of breaking up large lecture class into small discussion groups
  • Create slideshows and podcasts for student review of materials for exam outside of class
  • Teach students skills to create podcasts
  • Created projects for students to use iPod outside of the classroom for nontraditional artworks and aesthetic experiences
Type of Technology Used in the Project Apple iPods – portable audio-video devices and podcasting. Also audio and video production tools and podcasting and XML software

Executive Summary of Results

The project used innovative approaches to adopting new technologies of portable media (ipods and podcasting) as a means of enhancing students’ learning and to consider new media approaches to creating cultural experiences. The instructional design plan incorporated ipods as a tool for active learning though small group discussion in large classes, and for reviewing course content for exams. Students were challenged to learn ways to create, distribute and display meaningful creative content for portable media, and in museum tours learned of previous miniature forms of cultural expressions.The ipod and podcasting proved to have a strong potential to impact student learning in both large classes and small classes by taking advantage of its use as a popular personal media device that can hold broadly shared content. The goals of the project  in the creative works were not only met but exceeded. Both approaches could be adopted for a wide range of classes.

Need for the Project

One pedagogical need was the large lecture class – to improve student interaction and motivate the student to engage in lessons and projects. The larger class this was tested on is a large lecture class that requires many different ways of trying to engage the students on an individual basis, so that their learning experience is a meaningful one.

Another pedagogical need was to allow students in the smaller art studio class and in the larger lecture class to be more involved in their learning in a way that could improvise with using new media and to experiment with new forms of production and distribution aimed specifically at podcasting.

Use of Technology

The project aimed to use NEW instructional technologies rather than existing ones, and to find innovative ways of using these by doing the following:

At the time I started the project there were few resources for podcasting on campus, however that has greatly expanded and I encourage the use of these existing resources as well as furthering innovation in its use.

Instructional Design Plan

     respective learning styles, and build collaboration? 

Some of the student learning outcomes expected were:
Following for creative works:

Following for use of ipods for exams and reading reviews

Teaching Plans encouraged this by:

Resources used:

The project could easily be understood and executed not only by art faculty in my own discipline but by faculty in other disciplines, adapting it to locations and content that have meaning for their own discipline. Our department has students skilled in A/V methods so we did not need to rely too much on outside resources. However our campus has many resources especially in TLTC that can assist with similar projects. Additionally, many departments have students who are skilled in using audio and video or internet technologies through their involvement in Web 2.0 culture.

Potential to Impact Student Learning

The project improved student learning by:

Assessment Plan

There were several measures of assessment:

The measure of performance in the artworks was whether the artwork met the project goals, which included the effectiveness of producing a work for a small screen or for specific sites or for downloading via itunes.

STUDENT LEARNING OUTCOMES

With the creative works:

It is hard for me to report that the measurement was 100% accurate or effective. With exams, this is more clearly accurate. However with the art projects, the measurement also takes into account creative and conceptual skills of the individual student that may or may not exceed what was taught. A student could not effectively produce the final projects without some level of comprehension of those things the project aimed to teach. They could not produce a meaningful project without a greater understanding of these things.

Plan for Colleague Development

     planning similar projects? 

Colleague Mentoring in this project so far has been with the collaboration with the museum and to grad student assistants. The museum was interested as they were already interested in pursuing podcasting for their audience, and they have followed through on this. I have spoken with some art historians and other art professors who are interested in using the ipods for pedagogical purposes similar to those undertaken in this project.

Regarding colleague IT skills, the graduate students learned many skills that some used in the junior level courses they teach. I have discussed some future possibilities to use the ipods for other classes and have offered to share my skills and knowledge gained from this project with other faculty in my department.

Colleagues planning similar projects should be able to use similar approaches and consider engaging their students to use the ipods not just for replaying lectures but as a device to aid in meaningful learning experiences such as those undertaken with this project.

This project is very applicable to other disciplines, not only to those typically engaged in the production, distribution or display of cultural works, but also to disciplines interested in creating site-specific learning experiences that relate to course content.

My primary tips are to

Final Comments on Project Results

I met most of the goals and in some cases exceeded them.

Different approaches: I would require students to produce the podcast works faster, so they would have more chances to assess their own development and work through their own successes and failures throughout the semester before doing a larger public project.

At this time there is more critical writing about podcasting and uses of various portable media. I would definitely include some recent readings around this in the project classes.

There were some unexpected outcomes – some problematic and some good
Issues:

Pleasant surprises: