Good Practices for Teaching with Technology
AT&T Fellows share examples
The Seven Principles for Good Practice in Undergraduate Education are research-based activities that improve learning outcomes. This collection of samples includes ways technology promotes the seven principles.
- Encourage contact between students and faculty
- Develop reciprocity and cooperation among students
- Use active learning techniques
- Give prompt feedback
- Emphasize time on task
- Communicate high expectations
- Respect diverse talents and ways of learning
ENCOURAGE CONTACT BETWEEN STUDENTS AND FACULTY
Scavenger hunt to orient online students
This “scavenger hunt” is used as a first assignment to familiarize
students with digital library resources, forums, online quizzes, and “getting
around” the online classroom.
Joan Esterline Lafuze
| Keywords: | orienting students, student readiness, communicating expectations, motivating student participation, interesting assignments |
|---|
Team teaching and guest experts in distributed education
This good practice suggests team teaching for courses with interactive video
formats. In addition, guest experts can be invited into online or Web-assisted
courses for asynchronous discussion on posted articles.
Randall E. Osborne
| Keywords: | motivating student participation, real-world problems, forums |
|---|
Using technology to make professional development
accessible to special education teachers
This project brought webcams into classrooms with student teachers, and accommodated
discussion and coaching by e-mail to develop participants' classroom supervision,
critical thinking, and coaching skills.
Catherine A. Shea
| Keywords: | collaboration/teamwork, problem-based learning, encouraging creativity, real-world problems |
|---|
DEVELOP RECIPROCITY AND COOPERATION AMONG STUDENTS
Active participation in mathematical discovery
This is a series of problem-based exercises using "Geometer's Sketchpad" software.
By allowing students (individually and in groups) to draw and drag figures,
seeing and comparing them from multiple perspectives, it encourages active
participation in mathematical discovery.
Vesna Kilibarda
| Keywords: | collaboration/teamwork, problem-based learning, encouraging creativity |
|---|
Students learn to startup and operate an e-business
The project guides teams of students through exercises to simulate a small
business startup. Performance is measured partly by the success of the simulated
enterprise.
Howard Rosenbaum
| Keywords: | collaboration/teamwork, problem-based learning, encouraging creativity, research skills, real-world problems, motivating student participation |
|---|
USE ACTIVE LEARNING TECHNIQUES
Creation of a multimedia Beatles companion
This project involves storing and delivering multimedia content for use in
large lecture classes.
Glenn Gass
| Keywords: | presenting content, visualizing concepts, course management |
|---|
Online orientation for perioperative nursing
This orientation
to the surgical environment for nursing students incorporates equipment demonstrations
and clips of procedures with online quizzes.
Marchusa A. Huff
| Keywords: | collaboration/teamwork, orienting students, real-world problems, career preparation, visualizing concepts |
|---|
Active participation in mathematical discovery
This is a series of problem-based exercises using "Geometer's Sketchpad" software.
By allowing students (individually and in groups) to draw and drag figures,
seeing and comparing them from multiple perspectives, it encourages active
participation in mathematical discovery.
Vesna Kilibarda
| Keywords: | collaboration/teamwork, problem-based learning, encouraging creativity |
|---|
Supplementing lecture with musical examples and
illustrative materials online
The good practice involves the Web sites "Hip-Hop Music and Culture," “Popular
Music of Black America,” and "A Survey of African-American music" incorporating
audio and video recordings with contextual background materials, including
lecture notes, musical transcriptions, photographs, and graphics.
Portia K. Maultsby
| Keywords: | motivating student participation, multicultural content, visualizing concepts, problem-based learning |
|---|
Template for creating new installments
of American history Web site
A flexible template was created for the Teaching the Journal of American History
Web site enabling new installments to be created without redoing the basic
design.
Joanne Meyerowitz
| Keywords: | encouraging creativity, visualizing concepts, Web site design |
|---|
Using materials already existing on the Web for
art appreciation courses
This project is a Web site to help organize and present comprehensive art
history materials,
including presentations in different still and moving media and three-dimensional
views of sculptures and buildings found at sites produced by world-class
experts.
Benjamin C. Withers
| Keywords: | collaboration/teamwork, problem-based learning, encouraging creativity |
|---|
Creating time-lapse movies
This good practice uses time-lapse movies to engage
students in the study of plants. It contains an explanation of how to make
time-lapse movies and
information about the hardware and software needed.
Roger P. Hangarter
| Keywords: | presenting content, encouraging creativity, visualizing concepts, motivating student participation, interactivity |
|---|
Using animation to understand difficult
concepts in cardiovascular embryology
This good practice uses animation as a learning tool in the study of
cardiovascular embryology. Pretest and posttest scores are compared to
assess if participants learn more effectively than with 2-dimentional
static images.
Valerie O’Loughlin
| Keywords |
Online testing, simulations, interactivity, visualizing concepts |
GIVE PROMPT FEEDBACK
Students offered choice of type of computer
exercise for assignments
This course allows students to complete their choice from an offering of five
very different online exercises as homework. The exercises include flow charts,
matching exercises, application of course concepts, and essays; all but the
essays offer immediate feedback.
John F. Kremer
| Keywords: | motivating student participation, simulations, interactivity |
|---|
Multimedia interactive exercises for second-year
Chinese class
This good practice is a Web site containing interactive exercises in text, vocabulary,
grammar, listening comprehension and reading to stimulate interest in the target
language.
Jennifer Liu
| Keywords: | feedback, accessibility, allowing student choice, customizing assignments |
|---|
EMPHASIZE TIME ON TASK
Multimedia training module on behavior disorders
for pre-service teachers
This project uses multimedia CD-ROM to present problem-based comprehensive
case studies of students with emotional and behavior disorders. It includes
extensive interview clips, animations, background from family and social services
professionals; it also offers exercises involving assessments and recommendations.
Theresa Ochoa
| Keywords: | problem-based learning, simulations, interactivity |
|---|
Students learn to startup and operate an e-business
The main objective is to provide students with a challenging, novel, technology-focused,
and learner-centered educational experience where they learn by “doing” ecommerce
instead of listening to someone talk about “how to do” ecommerce.
Howard Rosenbaum
| Keywords: | collaboration or teamwork, problem-based learning, encouraging creativity, research skills, real-world problems, motivating student participation |
|---|
Using animation to understand difficult concepts in cardiovascular embryology
This
good practice uses animation as a learning tool in the study of cardiovascular
embryology. Pretest and posttest scores are compared to
assess if participants learn more effectively than with 2-dimentional
static images.
Valerie O’Loughlin
| Keywords |
Online testing, simulations, interactivity, visualizing concepts |
COMMUNICATE HIGH EXPECTATIONS
Scavenger hunt to orient online students
This “scavenger hunt” is used as a first assignment to familiarize
students with digital library resources, forums, online quizzes, and “getting
around” the online classroom.
Joan Esterline Lafuze
| Keywords: | orienting students, student readiness, communicating expectations, motivating student participation, interesting assignments |
|---|
RESPECT DIVERSE TALENTS AND WAYS OF LEARNING
Online coursework for rapidly changing fieldsThis project incorporates videos and slide shows within Oncourse to provide a modular overview of the assembly process for circuit boards.
Elaine M. Cooney
| Keywords: | real-world problems, accessibility, motivating student participation, problem-based learning, accessibility |
|---|
Comparing face-to-face and online instruction
This is a systematic study comparing traditional instruction with online delivery
of the same course content.
Thomas Keefe
| Keywords: | orienting students, assessing student needs, interactivity, presenting content, course management |
|---|
Students offered choice of type of computer exercise
for assignments
This course allows students to complete their choice from an offering of five
very different online exercises as homework. The exercises include flow charts,
matching exercises, application of course concepts, and essays; all but the
essays offer immediate feedback.
John F. Kremer
| Keywords: | motivating student participation, simulations, interactivity |
|---|
Supplementing lecture with musical examples
and illustrative materials online
The good practice involves the Web sites "Hip-Hop Music and Culture," “Popular
Music of Black America,” and "A Survey of African-American music" incorporating
audio and video recordings with contextual background materials, including lecture
notes, musical transcriptions, photographs, and graphics.
Portia K. Maultsby
| Keywords: | motivating student participation, multicultural content, visualizing concepts, problem-based learning |
|---|
Providing multiple navigation pathways for online resources
This project created a Web-based learning resource that allows students to
access the information in different ways.
Jonathan A. Plucker
| Keywords: | presenting content, interactivity, allowing student choice |
|---|
Web-based geriatrics modules for resident
education
This project provides a Web site offering a modular introduction to geriatric
issues. It includes streaming video clips of interviews, also demonstrating techniques
for scoring standard questionnaires for common conditions. Each module incorporates
a pretest to accommodate students with varying degrees of preparation.
Glenda R. Westmoreland
| Keywords: | presenting content, mastery of course objectives, online testing |
|---|